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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Torgeir Hekard
I MYSELF AND ME
78
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Posted - 2014.11.08 06:25:53 -
[1] - Quote
Bad.
You have took colours from where they are needed and put them where they are useless and in some cases downright harmful.
New neocom icons look good but are unusable. Without colour coding they are difficult to discern fast.
New station service icons are just plain bad. Their background on the black station panel makes the whole thing look like some kind of graphic glitch.
Button highlight is too contrast. It makes highlited labels unreadable in some themes and highlited chat labels annoyingly distracting when in space in every single theme but black.
Transparency is out of place. First, it's generally too transparent resulting in some windows (hello d-scan) becoming unreadable against complex backgrounds like station models. Second, transparent dropdown menus are beyond ********. They are simply unreadable against any kind of non-monochromic background. Like another text. Try rightclicking on something in hangar.
Line separators are gone. There is no possible justifiable excuse for that. Well, except replacing line separators with alternating line background colours (and for Bob's sake NOT HIGHLY CONTRAST ONES). But that's not the case, so it's a capital offence right here.
General look and feel: all themes are too contrast. Any highlighted interface element is too bright and distracting. They drag attention like car headlights at night. Which is multiplied by the fact that everything else is now monochrome. The only semi-usable theme is black. The new design is about looking pretty, without any thought put into functionality. |
Torgeir Hekard
I MYSELF AND ME
78
|
Posted - 2014.11.08 19:19:40 -
[2] - Quote
Burhtun wrote: I pulled some icons off of a free icons website for comparison. No gradients and more rounded shapes. It looks like an LCD monitor with lowered resolution. Or one connected via VGA cable and not properly adjusted. It feels like eyes oozing out. It makes me want to strap the person who drew those icons to a chair, put matches in his eyes so they won't close and make him WATCH what he has done. |
Torgeir Hekard
I MYSELF AND ME
79
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Posted - 2014.11.09 09:35:36 -
[3] - Quote
You know what. I'll just leave it here.
Peek at it at your own risk. You HAVE been warned.
http://i.imgur.com/46oTyvO.jpg
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Torgeir Hekard
I MYSELF AND ME
84
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Posted - 2014.11.10 04:58:13 -
[4] - Quote
Challus Mercer wrote: As i was on test server i didn't manage to make the UI look like this. It's either a bug and will be hopefully fixed or the author made such look deliberately just to throw the sh*t at the fan.
That's Amarr theme + Amarr station + postprocessing disabled.
I do admit it's more of a showcase, but quite telling nonetheless.
From amarr theme we get shiny unreadable highlights. The color scheme blends with the station. No. Actually the correct way would be "the camo pattern allows UI to hide in the plain sight on amarr stations". From disabled postprocessing we get completely transparent pinned windows (including neocom by the way). Which is completely unreadable on any complex background. And while windows like market or item info don't have to be pinned, the always-on ones like overwiew, d-scan and chat windows do. On the positive side, disabled postprocessing is the only way to get 100% opaque windows. |
Torgeir Hekard
I MYSELF AND ME
84
|
Posted - 2014.11.10 07:53:42 -
[5] - Quote
Idoru Yoshikawa wrote: This is a tough topic, but I think all the modules and items icons need to be redesigned to match the new NEOCOM icon theme. That would be really awesome and a huge step forward in the modernization of the EVE UI experience and its graphic consistency.
Yyyep. Monochrome icons for ammo types would be a huge step. Into something. While we are at it, let's vouch for monochrome icons for overview colortags. After all + is clearly distinguishable from - without any colours involved And background colours can be replaced by hatching. |
Torgeir Hekard
I MYSELF AND ME
86
|
Posted - 2014.11.19 06:17:46 -
[6] - Quote
The new player experience 2.0: scaring newbs away even BEFORE tutorial.
You guys should review your PEGI rating, because that thing is traumatizing even for adults. |
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